The staff at Direct Dimensions is passionate about a lot of things: movies, music, video games, history and art, just to name a few of our favorite topics and pastimes. We consider ourselves extremely lucky that we often have the opportunity to work on projects that correspond to our passions and we get very excited when we have the opportunity to use our 3D scanning tools to lend a helping hand in fields that we love.
One such opportunity arrived recently when emerging artist
Josh Kline posted to the Parsons School of Design website looking for someone
with 3D scanning and modeling abilities to help him with his new piece for an
upcoming exhibition at MoMA’s PS1. Mr. Kline embraces new technologies (like 3D
scanning and printing) to make a statement in his sculptural work.
Direct Dimensions owner, Michael Raphael, saw Josh’s post
and, knowing how difficult it can be for emerging artists to get funding for
this type of technology, thought this offered a great opportunity to help out.
He contacted Josh and volunteered DDI’s services.
Direct Dimensions employees Jeff Mechlinski, Eric Hall and
Andrew Camardella travelled to New
York where they spent two days scanning the hands,
feet and heads of 12 individuals for several of Mr. Kline’s pieces. Because of
our passion for art and our 3D technologies, this was another great opportunity
to show off the capabilities of 3D scanning as a tool in the process for the
creation of art. Typical technologies used for art/figure scanning projects
include the ShapeShot face scanning system, Minolta scanner and Faro Scan Arm.
The ShapeShot system takes what is a essentially a 3D
“snapshot” of the subject, generating the data for an exact digital 3D replica
of the sitter with the ease of taking a digital picture. This system is perfect
for figural sculpture and also for VFX for film and games. The Faro Scan Arm
and Minolta scanner were excellent tools to capture all the tiny, organic
detail of the hands, feet, shoes, and other consumer products (we also use this
to create 3D files for prosthetics).
Mr. Kline used the final digital models in the creation of
his new works where he “employs the visual language of advertising to
investigate the lifestyle economy. His sculptures of hands and other body parts
are based on body scans of the designers, architects, and tastemakers who shape
the brands familiar to us all.”
You can see Mr. Kline’s sculptures at MoMA PS1 in the NewPictures of Common Objects exhibition October 21, 2012–December 31, 2012 in the 2nd Floor Project Rooms, MoMA PS1.
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